![]() ![]() Select any image (texture) that you previously uploaded.In the context popup window, the texture can be applied in various ways: In the Properties window, click on its TextureID field.Select the MeshPart object within the game editor view or Explorer hierarchy.If the texture is not inserted automatically, one can be applied to a MeshPart by setting its MeshPart/TextureID|TextureID, either in Studio or at runtime through a script. If this is set and the path is valid, the texture will automatically be applied when the mesh is inserted. This will insert a MeshPart instance with your mesh applied: Applying TexturesĪ mesh file can define a path to a texture for a mesh.
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